![]() Cargo Bay - Democratic People's Republic of Cargonia.Bridge - People's Communist Republic of Commandtopia, The Headlands.Atmospherics - Atmosia, Atmostralia, Pipeworld,Germany.The following are general names for each departments: Theft of the Autolathe is frowned upon.Trade and roleplay are the focus of this game mode and are encouraged.Bombs and gas flooding are general frowned upon, so is griefing in general.Do not complain to administrators about what happens after you get caught in an invasion.Anything that happens to a trespasser is justified, unless it abuses a bug in some way.The Head of Personnel and Captain hold no authority over any department assignment.If someone enters a nation, and are not "approved" by a majority of people in that nation, lethal action is authorized, this is an invasion.Each department or "work area" of the station are divided into a nation.Generally though, these are some common rules: The rules should be posted as an Admin Notice when you join the server. This attack is basically a weaker version of the Rocket Attack, only use this if you want to conserve ammo or to finish enemies off.These are subject to differ from admin to admin. Artilerry) is that the damage that spreads to four different squares are equal, meaning that you can deal the same punishment to different enemies What makes this attack different from artillery units (etc. The Soldier is equipped with his own trusty Rocket Launcher and handheld grenades, ready to bring in the brutalities of WAR in the battlefield. (The Soldier is one of the two TF2 units that do not need nanopods to train) This attack is less damaging than the Triple Bomb but hey, at least you'll be able to hit 5 units at once! And Fire! Who dosn't like Fire?! Anybody? Hello? Hellooooo? Ok, I guess I'll go back. The Demoman's enemies won't stand a chance against this beast of an attack.įire (60% chance and will last for 5 turns) This attack is super strong, able to strip off armor cleanly. Equipped with his trusty Grenade Launcher and loads and loads of grenades, the Demoman is going to bring TONS of explosions into the battlefield! ![]() NOW we're talking! The Demoman is the best TF2 unit to ever get your hands on. The perfect anti-air weapon! Since Air units take extra damage from Piercing, they'll get taken down quickly by this attack. Um so whats your favourite colour? Oh, k. Useful for taking out units in a line and that's all i've got to say, yea. Unfortunately, due to the low offense of this attack, the bullets are likely to be deflected or worse, missed. This is the most damaging attack of the Heavy. Having THREE attacks at the ready, the Heavy is ready to wreck havoc in the battlefield. ![]() The beefiest TF2 unit, is Heavy is a powerhouse. This attack can only be used when the Scout is in the front row, where he is at the most vulnarable. This attack does very strong damage, unfortunately its very weak against armor and it can't attack Air units (do you really think you can hit planes with a baseball bat?). Its very weak against armored units and is not able to hit Air units (Its a ♥♥♥♥♥♥♥ shotgun, what do u even expect?) The Scout shoots out four shotgun pellets from his Scattergun, the damage spreads out to 2 squares, so you'll have 0 to Left-4 to Right, 1 to Left-3 to Right, 2 to Left-2 to Right, 3 to Left-1 to Right and 4 to Left-0 to Right. Due to the nature of his weapons, the Scout is hopeless when fighting Air units and units with armor. Carrying his Scattergun and his trusty Bat, he faces the battlefield with no fear.Due to his poor health range, the Scout depends on his with high Defence and high Dodge rate to survive on the battlefield. ![]() Overview: The only TF2 unit unable to gain armor during promotions, the Scout makes sure he dosn't get left behind. (The Scout is one of the two TF2 units that do not need nanopods to train)
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